; File generated automatically from ../wine-1.3.35/dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_check_depth_stencil_match @3
  wined3d_check_device_format @4
  wined3d_check_device_format_conversion @5
  wined3d_check_device_multisample_type @6
  wined3d_check_device_type @7
  wined3d_create @8
  wined3d_decref @9
  wined3d_enum_adapter_modes @10
  wined3d_get_adapter_count @11
  wined3d_get_adapter_display_mode @12
  wined3d_get_adapter_identifier @13
  wined3d_get_adapter_mode_count @14
  wined3d_get_adapter_monitor @15
  wined3d_get_device_caps @16
  wined3d_get_parent @17
  wined3d_incref @18
  wined3d_register_software_device @19
  wined3d_buffer_create @20
  wined3d_buffer_create_ib @21
  wined3d_buffer_create_vb @22
  wined3d_buffer_decref @23
  wined3d_buffer_get_parent @24
  wined3d_buffer_get_priority @25
  wined3d_buffer_get_resource @26
  wined3d_buffer_incref @27
  wined3d_buffer_map @28
  wined3d_buffer_preload @29
  wined3d_buffer_set_priority @30
  wined3d_buffer_unmap @31
  wined3d_device_acquire_focus_window @32
  wined3d_device_begin_scene @33
  wined3d_device_begin_stateblock @34
  wined3d_device_clear @35
  wined3d_device_clear_rendertarget_view @36
  wined3d_device_color_fill @37
  wined3d_device_create @38
  wined3d_device_decref @39
  wined3d_device_delete_patch @40
  wined3d_device_draw_indexed_primitive @41
  wined3d_device_draw_indexed_primitive_strided @42
  wined3d_device_draw_indexed_primitive_up @43
  wined3d_device_draw_primitive @44
  wined3d_device_draw_primitive_strided @45
  wined3d_device_draw_primitive_up @46
  wined3d_device_draw_rect_patch @47
  wined3d_device_draw_tri_patch @48
  wined3d_device_end_scene @49
  wined3d_device_end_stateblock @50
  wined3d_device_evict_managed_resources @51
  wined3d_device_get_available_texture_mem @52
  wined3d_device_get_back_buffer @53
  wined3d_device_get_base_vertex_index @54
  wined3d_device_get_clip_plane @55
  wined3d_device_get_clip_status @56
  wined3d_device_get_creation_parameters @57
  wined3d_device_get_depth_stencil @58
  wined3d_device_get_device_caps @59
  wined3d_device_get_display_mode @60
  wined3d_device_get_front_buffer_data @61
  wined3d_device_get_gamma_ramp @62
  wined3d_device_get_index_buffer @63
  wined3d_device_get_light @64
  wined3d_device_get_light_enable @65
  wined3d_device_get_material @66
  wined3d_device_get_npatch_mode @67
  wined3d_device_get_pixel_shader @68
  wined3d_device_get_primitive_type @69
  wined3d_device_get_ps_consts_b @70
  wined3d_device_get_ps_consts_f @71
  wined3d_device_get_ps_consts_i @72
  wined3d_device_get_raster_status @73
  wined3d_device_get_render_state @74
  wined3d_device_get_render_target @75
  wined3d_device_get_sampler_state @76
  wined3d_device_get_scissor_rect @77
  wined3d_device_get_software_vertex_processing @78
  wined3d_device_get_stream_source @79
  wined3d_device_get_stream_source_freq @80
  wined3d_device_get_surface_from_dc @81
  wined3d_device_get_swapchain @82
  wined3d_device_get_swapchain_count @83
  wined3d_device_get_texture @84
  wined3d_device_get_texture_stage_state @85
  wined3d_device_get_transform @86
  wined3d_device_get_vertex_declaration @87
  wined3d_device_get_vertex_shader @88
  wined3d_device_get_viewport @89
  wined3d_device_get_vs_consts_b @90
  wined3d_device_get_vs_consts_f @91
  wined3d_device_get_vs_consts_i @92
  wined3d_device_get_wined3d @93
  wined3d_device_incref @94
  wined3d_device_init_3d @95
  wined3d_device_init_gdi @96
  wined3d_device_multiply_transform @97
  wined3d_device_present @98
  wined3d_device_process_vertices @99
  wined3d_device_release_focus_window @100
  wined3d_device_reset @101
  wined3d_device_restore_fullscreen_window @102
  wined3d_device_set_base_vertex_index @103
  wined3d_device_set_clip_plane @104
  wined3d_device_set_clip_status @105
  wined3d_device_set_cursor_position @106
  wined3d_device_set_cursor_properties @107
  wined3d_device_set_depth_stencil @108
  wined3d_device_set_dialog_box_mode @109
  wined3d_device_set_display_mode @110
  wined3d_device_set_gamma_ramp @111
  wined3d_device_set_index_buffer @112
  wined3d_device_set_light @113
  wined3d_device_set_light_enable @114
  wined3d_device_set_material @115
  wined3d_device_set_multithreaded @116
  wined3d_device_set_npatch_mode @117
  wined3d_device_set_pixel_shader @118
  wined3d_device_set_primitive_type @119
  wined3d_device_set_ps_consts_b @120
  wined3d_device_set_ps_consts_f @121
  wined3d_device_set_ps_consts_i @122
  wined3d_device_set_render_state @123
  wined3d_device_set_render_target @124
  wined3d_device_set_sampler_state @125
  wined3d_device_set_scissor_rect @126
  wined3d_device_set_software_vertex_processing @127
  wined3d_device_set_stream_source @128
  wined3d_device_set_stream_source_freq @129
  wined3d_device_set_texture @130
  wined3d_device_set_texture_stage_state @131
  wined3d_device_set_transform @132
  wined3d_device_set_vertex_declaration @133
  wined3d_device_set_vertex_shader @134
  wined3d_device_set_viewport @135
  wined3d_device_set_vs_consts_b @136
  wined3d_device_set_vs_consts_f @137
  wined3d_device_set_vs_consts_i @138
  wined3d_device_setup_fullscreen_window @139
  wined3d_device_show_cursor @140
  wined3d_device_uninit_3d @141
  wined3d_device_uninit_gdi @142
  wined3d_device_update_surface @143
  wined3d_device_update_texture @144
  wined3d_device_validate_device @145
  wined3d_palette_create @146
  wined3d_palette_decref @147
  wined3d_palette_get_entries @148
  wined3d_palette_get_flags @149
  wined3d_palette_get_parent @150
  wined3d_palette_incref @151
  wined3d_palette_set_entries @152
  wined3d_query_create @153
  wined3d_query_decref @154
  wined3d_query_get_data @155
  wined3d_query_get_data_size @156
  wined3d_query_get_type @157
  wined3d_query_incref @158
  wined3d_query_issue @159
  wined3d_resource_free_private_data @160
  wined3d_resource_get_desc @161
  wined3d_resource_get_parent @162
  wined3d_resource_get_private_data @163
  wined3d_resource_set_private_data @164
  wined3d_rendertarget_view_create @165
  wined3d_rendertarget_view_decref @166
  wined3d_rendertarget_view_get_parent @167
  wined3d_rendertarget_view_get_resource @168
  wined3d_rendertarget_view_incref @169
  wined3d_shader_create_gs @170
  wined3d_shader_create_ps @171
  wined3d_shader_create_vs @172
  wined3d_shader_decref @173
  wined3d_shader_get_byte_code @174
  wined3d_shader_get_parent @175
  wined3d_shader_incref @176
  wined3d_shader_set_local_constants_float @177
  wined3d_stateblock_apply @178
  wined3d_stateblock_capture @179
  wined3d_stateblock_create @180
  wined3d_stateblock_decref @181
  wined3d_stateblock_incref @182
  wined3d_surface_blt @183
  wined3d_surface_create @184
  wined3d_surface_decref @185
  wined3d_surface_flip @186
  wined3d_surface_get_blt_status @187
  wined3d_surface_get_flip_status @188
  wined3d_surface_get_overlay_position @189
  wined3d_surface_get_palette @190
  wined3d_surface_get_parent @191
  wined3d_surface_get_pitch @192
  wined3d_surface_get_priority @193
  wined3d_surface_get_render_target_data @194
  wined3d_surface_get_resource @195
  wined3d_surface_getdc @196
  wined3d_surface_incref @197
  wined3d_surface_is_lost @198
  wined3d_surface_map @199
  wined3d_surface_preload @200
  wined3d_surface_releasedc @201
  wined3d_surface_restore @202
  wined3d_surface_set_color_key @203
  wined3d_surface_set_format @204
  wined3d_surface_set_mem @205
  wined3d_surface_set_overlay_position @206
  wined3d_surface_set_palette @207
  wined3d_surface_set_priority @208
  wined3d_surface_unmap @209
  wined3d_surface_update_overlay @210
  wined3d_surface_update_overlay_z_order @211
  wined3d_swapchain_create @212
  wined3d_swapchain_decref @213
  wined3d_swapchain_get_back_buffer @214
  wined3d_swapchain_get_device @215
  wined3d_swapchain_get_display_mode @216
  wined3d_swapchain_get_front_buffer_data @217
  wined3d_swapchain_get_gamma_ramp @218
  wined3d_swapchain_get_parent @219
  wined3d_swapchain_get_desc @220
  wined3d_swapchain_get_raster_status @221
  wined3d_swapchain_incref @222
  wined3d_swapchain_present @223
  wined3d_swapchain_set_gamma_ramp @224
  wined3d_swapchain_set_window @225
  wined3d_texture_add_dirty_region @226
  wined3d_texture_create_2d @227
  wined3d_texture_create_3d @228
  wined3d_texture_create_cube @229
  wined3d_texture_decref @230
  wined3d_texture_generate_mipmaps @231
  wined3d_texture_get_autogen_filter_type @232
  wined3d_texture_get_level_count @233
  wined3d_texture_get_lod @234
  wined3d_texture_get_parent @235
  wined3d_texture_get_priority @236
  wined3d_texture_get_resource @237
  wined3d_texture_get_sub_resource @238
  wined3d_texture_incref @239
  wined3d_texture_preload @240
  wined3d_texture_set_autogen_filter_type @241
  wined3d_texture_set_lod @242
  wined3d_texture_set_priority @243
  wined3d_vertex_declaration_create @244
  wined3d_vertex_declaration_create_from_fvf @245
  wined3d_vertex_declaration_decref @246
  wined3d_vertex_declaration_get_parent @247
  wined3d_vertex_declaration_incref @248
  wined3d_volume_create @249
  wined3d_volume_decref @250
  wined3d_volume_from_resource @251
  wined3d_volume_get_parent @252
  wined3d_volume_get_priority @253
  wined3d_volume_get_resource @254
  wined3d_volume_incref @255
  wined3d_volume_map @256
  wined3d_volume_preload @257
  wined3d_volume_set_priority @258
  wined3d_volume_unmap @259
