# Microsoft eMbedded Visual Tools Generated NMAKE File, Based on GSPlayer2e.vcp
!IF "$(CFG)" == ""
CFG=GSPlayer2e - Win32 (WCE MIPS) Debug
!MESSAGE No configuration specified. Defaulting to GSPlayer2e - Win32 (WCE MIPS) Debug.
!ENDIF 

!IF "$(CESubsystem)" == ""
CESubsystem=windowsce,2.0
!MESSAGE Variable CESubsystem not specified. Defaulting to windowsce,2.11
!ENDIF 

!IF "$(CEVersion)" == ""
CEVersion=200
!MESSAGE Variable CEVersion not specified. Defaulting to 211
!ENDIF 

!IF $(CEVersion) < 201
CECrt=L
CECrtDebug=Ld
CECrtMT=T
CECrtMTDebug=Td
CENoDefaultLib=corelibc.lib
CEx86Corelibc= 
!ELSE 
CECrt=C
CECrtDebug=C
CECrtMT=C
CECrtMTDebug=C
CENoDefaultLib=libc.lib /nodefaultlib:libcd.lib /nodefaultlib:libcmt.lib /nodefaultlib:libcmtd.lib /nodefaultlib:msvcrt.lib /nodefaultlib:msvcrtd.lib
CEx86Corelibc=corelibc.lib
!ENDIF 

!IF "$(CE_PLATFORM)"==""
CePlatform=WIN32_PLATFORM_UNKNOWN
!ELSE 
CePlatform=$(CE_PLATFORM)
!ENDIF 

!IF "$(CFG)" != "GSPlayer2e - Win32 (WCE MIPS) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE MIPS) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE SH4) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE SH4) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE SH3) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE SH3) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE ARM) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE ARM) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE CEF) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE CEF) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE x86) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE x86) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE x86em) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE x86em) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE ARMV4) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE ARMV4) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE emulator) Release" && "$(CFG)" != "GSPlayer2e - Win32 (WCE emulator) Debug" && "$(CFG)" != "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale" && "$(CFG)" != "GSPlayer2e - Win32 (WCE ARMV4) Release64"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GSPlayer2e.vcn" CFG="GSPlayer2e - Win32 (WCE MIPS) Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GSPlayer2e - Win32 (WCE MIPS) Release" (based on "Win32 (WCE MIPS) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE MIPS) Debug" (based on "Win32 (WCE MIPS) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE SH4) Release" (based on "Win32 (WCE SH4) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE SH4) Debug" (based on "Win32 (WCE SH4) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE SH3) Release" (based on "Win32 (WCE SH3) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE SH3) Debug" (based on "Win32 (WCE SH3) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE ARM) Debug" (based on "Win32 (WCE ARM) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE CEF) Release" (based on "Win32 (WCE CEF) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE CEF) Debug" (based on "Win32 (WCE CEF) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE x86) Release" (based on "Win32 (WCE x86) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE x86) Debug" (based on "Win32 (WCE x86) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE x86em) Release" (based on "Win32 (WCE x86em) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE x86em) Debug" (based on "Win32 (WCE x86em) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale" (based on "Win32 (WCE ARMV4) Application")
!MESSAGE "GSPlayer2e - Win32 (WCE ARMV4) Release64" (based on "Win32 (WCE ARMV4) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

OUTDIR=.\MIPSRel
INTDIR=.\MIPSRel

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=link.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=clmips.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

OUTDIR=.\MIPSDbg
INTDIR=.\MIPSDbg

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=link.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=clmips.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"

OUTDIR=.\SH4Rel
INTDIR=.\SH4Rel
# Begin Custom Macros
OutDir=.\SH4Rel
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "SHx" /d "SH4" /d "_SH4_" /r 
!IF $(CEVersion) >= 400
CPP=clsh.exe
!ELSE
CPP=shcl.exe
!ENDIF
CPP_PROJ=/nologo /W3 /Oxs /Ob2 /I "./" /I "../" /I "../../include" /I "./gx" /D "SHx" /D "SH4" /D "_SH4_" /D "NDEBUG" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Qsh4 /M$(CECrtMT) /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib ../../lib/SH4Rel/libmad.lib ../../lib/SH4Rel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /nodefaultlib:"$(CENoDefaultLib)" /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:SH4 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"

OUTDIR=.\SH4Dbg
INTDIR=.\SH4Dbg
# Begin Custom Macros
OutDir=.\SH4Dbg
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"
	-@erase "$(OUTDIR)\GSPlayer2e.ilk"
	-@erase "$(OUTDIR)\GSPlayer2e.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "SHx" /d "SH4" /d "_SH4_" /r 
!IF $(CEVersion) >= 400
CPP=clsh.exe
!ELSE
CPP=shcl.exe
!ENDIF
CPP_PROJ=/nologo /W3 /Zi /Od /I "./" /I "../" /I "../../include" /I "./gx" /D "DEBUG" /D "SHx" /D "SH4" /D "_SH4_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /Qsh4 /M$(CECrtMTDebug) /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:yes /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /debug /nodefaultlib:"$(CENoDefaultLib)" /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:SH4 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"

OUTDIR=.\SH3Rel
INTDIR=.\SH3Rel
# Begin Custom Macros
OutDir=.\SH3Rel
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r 
!IF $(CEVersion) >= 400
CPP=clsh.exe
!ELSE
CPP=shcl.exe
!ENDIF
CPP_PROJ=/nologo /W3 /Oxs /Ob2 /I "./" /I "../" /I "../../include" /I "./gx" /D "SHx" /D "SH3" /D "_SH3_" /D "NDEBUG" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /M$(CECrtMT) /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib ../../lib/SH3Rel/libmad.lib ../../lib/SH3Rel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /nodefaultlib:"$(CENoDefaultLib)" /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:SH3 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"

OUTDIR=.\SH3Dbg
INTDIR=.\SH3Dbg
# Begin Custom Macros
OutDir=.\SH3Dbg
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"
	-@erase "$(OUTDIR)\GSPlayer2e.ilk"
	-@erase "$(OUTDIR)\GSPlayer2e.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "SHx" /d "SH3" /d "_SH3_" /r 
!IF $(CEVersion) >= 400
CPP=clsh.exe
!ELSE
CPP=shcl.exe
!ENDIF
CPP_PROJ=/nologo /W3 /Zi /Od /I "./" /I "../" /I "../../include" /I "./gx" /D "DEBUG" /D "SHx" /D "SH3" /D "_SH3_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /M$(CECrtMTDebug) /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:yes /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /debug /nodefaultlib:"$(CENoDefaultLib)" /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:SH3 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

OUTDIR=.\ARMRel
INTDIR=.\ARMRel

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=link.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=clarm.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

OUTDIR=.\ARMDbg
INTDIR=.\ARMDbg

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=link.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=clarm.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

OUTDIR=.\CEFRel
INTDIR=.\CEFRel

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=linkcef.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=clcef.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

OUTDIR=.\CEFDbg
INTDIR=.\CEFDbg

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=linkcef.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=clcef.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"

OUTDIR=.\X86Rel
INTDIR=.\X86Rel
# Begin Custom Macros
OutDir=.\X86Rel
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r 
CPP=cl.exe
CPP_PROJ=/nologo /W3 /Oxs /I "./" /I "../" /I "../../include" /I "./gx" /D "_i386_" /D "i_386_" /D "_X86_" /D "x86" /D "NDEBUG" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Gs8192 /GF /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:IX86 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"

OUTDIR=.\X86Dbg
INTDIR=.\X86Dbg
# Begin Custom Macros
OutDir=.\X86Dbg
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"
	-@erase "$(OUTDIR)\GSPlayer2e.ilk"
	-@erase "$(OUTDIR)\GSPlayer2e.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r 
CPP=cl.exe
CPP_PROJ=/nologo /W3 /Zi /Od /I "./" /I "../" /I "../../include" /I "./gx" /D "DEBUG" /D "_i386_" /D "i_386_" /D "_X86_" /D "x86" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /Gs8192 /GF /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib winsock.lib ../../lib/x86Dbg/libmad.lib ../../lib/x86Dbg/maplay.lib ../../lib/x86Dbg/libovd.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:yes /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:IX86 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

OUTDIR=.\X86EMRel
INTDIR=.\X86EMRel

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=link.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=cl.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

OUTDIR=.\X86EMDbg
INTDIR=.\X86EMDbg

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

LINK32=link.exe
BSC32=bscmake.exe
MTL=midl.exe
CPP=cl.exe
RSC=rc.exe

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"

OUTDIR=.\ARMV4Rel
INTDIR=.\ARMV4Rel

ALL : "..\..\bin\eng\WinCE_PPC2\ARMV4Rel\GSPlayer2.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "..\..\bin\eng\WinCE_PPC2\ARMV4Rel\GSPlayer2.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x411 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r 
CPP=clarm.exe
CPP_PROJ=/nologo /W3 /Oxt /Ob2 /I "./" /I "../" /I "../../include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /M$(CECrtMT) /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Rel/libmad.lib ../../lib/ARMV4Rel/libovd.lib ../../lib/ARMV4Rel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\GSPlayer2.pdb" /nodefaultlib:"$(CENoDefaultLib)" /out:"../../bin/eng/WinCE_PPC2/ARMV4Rel/GSPlayer2.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"..\..\bin\eng\WinCE_PPC2\ARMV4Rel\GSPlayer2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"

OUTDIR=.\ARMV4Dbg
INTDIR=.\ARMV4Dbg
# Begin Custom Macros
OutDir=.\ARMV4Dbg
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe" "$(OUTDIR)\GSPlayer2e.bsc"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgPPC.sbr"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\EffectDlgSave.sbr"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\FolderDlg.sbr"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2.sbr"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWnd.sbr"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCmd.sbr"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndCtrl.sbr"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\MainWndPls.sbr"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\mt19937ar.sbr"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\MultiBuff.sbr"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\Options.sbr"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayerApp.sbr"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.sbr"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcDisplay.sbr"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcMainWnd.sbr"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcOptions.sbr"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.sbr"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\PpcSkin.sbr"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\Skin.sbr"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(INTDIR)\SmallSlider.sbr"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\GSPlayer2e.bsc"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"
	-@erase "$(OUTDIR)\GSPlayer2e.ilk"
	-@erase "$(OUTDIR)\GSPlayer2e.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x411 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r 
CPP=clarm.exe
CPP_PROJ=/nologo /W3 /Zi /Od /I "./" /I "../" /I "../../include" /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /D "_WIN32_WCE_PPC" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /M$(CECrtMTDebug) /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	"$(INTDIR)\EffectDlgPPC.sbr" \
	"$(INTDIR)\EffectDlgSave.sbr" \
	"$(INTDIR)\FolderDlg.sbr" \
	"$(INTDIR)\GSPlayer2.sbr" \
	"$(INTDIR)\MainWnd.sbr" \
	"$(INTDIR)\MainWndCmd.sbr" \
	"$(INTDIR)\MainWndCtrl.sbr" \
	"$(INTDIR)\MainWndPls.sbr" \
	"$(INTDIR)\MultiBuff.sbr" \
	"$(INTDIR)\Options.sbr" \
	"$(INTDIR)\PlayerApp.sbr" \
	"$(INTDIR)\PlayListDlgPPC.sbr" \
	"$(INTDIR)\PpcDisplay.sbr" \
	"$(INTDIR)\PpcMainWnd.sbr" \
	"$(INTDIR)\PpcOptions.sbr" \
	"$(INTDIR)\PpcPlayerApp.sbr" \
	"$(INTDIR)\PpcSkin.sbr" \
	"$(INTDIR)\Skin.sbr" \
	"$(INTDIR)\SmallSlider.sbr" \
	"$(INTDIR)\mt19937ar.sbr"

"$(OUTDIR)\GSPlayer2e.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Rel/libmad.lib ../../lib/ARMV4Rel/libovd.lib ../../lib/ARMV4Dbg/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:yes /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /debug /nodefaultlib:"$(CENoDefaultLib)" /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"

OUTDIR=.\emulatorRel
INTDIR=.\emulatorRel
# Begin Custom Macros
OutDir=.\emulatorRel
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x411 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r 
CPP=cl.exe
CPP_PROJ=/nologo /W3 /I "./" /I "../" /I "../../include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Gs8192 /GF /O2 /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib winsock.lib ../../lib/emulatorRel/libmad.lib ../../lib/emulatorRel/libovd.lib ../../lib/emulatorRel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:IX86 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"

OUTDIR=.\emulatorDbg
INTDIR=.\emulatorDbg
# Begin Custom Macros
OutDir=.\emulatorDbg
# End Custom Macros

ALL : "$(OUTDIR)\GSPlayer2e.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "$(INTDIR)\vc60.pdb"
	-@erase "$(OUTDIR)\GSPlayer2e.exe"
	-@erase "$(OUTDIR)\GSPlayer2e.ilk"
	-@erase "$(OUTDIR)\GSPlayer2e.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x411 /fo"$(INTDIR)\GSPlayer2e.res" /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r 
CPP=cl.exe
CPP_PROJ=/nologo /W3 /Zi /Od /I "./" /I "../" /I "../../include" /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /Gs8192 /GF /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib winsock.lib ../../lib/emulatorRel/libmad.lib ../../lib/emulatorRel/libovd.lib ../../lib/emulatorDbg/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:yes /pdb:"$(OUTDIR)\GSPlayer2e.pdb" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /out:"$(OUTDIR)\GSPlayer2e.exe" /subsystem:$(CESubsystem) /MACHINE:IX86 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"$(OUTDIR)\GSPlayer2e.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"

OUTDIR=.\ARMV4ReleaseXScale
INTDIR=.\ARMV4ReleaseXScale

ALL : "..\..\bin\eng\WinCE_PPC2\ARMV4Relx\GSPlayer2.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "..\..\bin\eng\WinCE_PPC2\ARMV4Relx\GSPlayer2.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x411 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r 
CPP=clarm.exe
CPP_PROJ=/nologo /W3 /Oxt /Ob2 /I "./" /I "../" /I "../../include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /M$(CECrtMT) /QRxscale /QRxscalesched /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Relx/libmad.lib ../../lib/ARMV4Relx/libovd.lib ../../lib/ARMV4Relx/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\GSPlayer2.pdb" /nodefaultlib:"$(CENoDefaultLib)" /out:"../../bin/eng/WinCE_PPC2/ARMV4Relx/GSPlayer2.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"..\..\bin\eng\WinCE_PPC2\ARMV4Relx\GSPlayer2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"

OUTDIR=.\ARMV4Rel
INTDIR=.\ARMV4Rel

ALL : "..\..\bin\eng\WinCE_PPC2\ARMV4Rel64\GSPlayer2.exe"


CLEAN :
	-@erase "$(INTDIR)\EffectDlgPPC.obj"
	-@erase "$(INTDIR)\EffectDlgSave.obj"
	-@erase "$(INTDIR)\FolderDlg.obj"
	-@erase "$(INTDIR)\GSPlayer2.obj"
	-@erase "$(INTDIR)\GSPlayer2e.res"
	-@erase "$(INTDIR)\MainWnd.obj"
	-@erase "$(INTDIR)\MainWndCmd.obj"
	-@erase "$(INTDIR)\MainWndCtrl.obj"
	-@erase "$(INTDIR)\MainWndPls.obj"
	-@erase "$(INTDIR)\mt19937ar.obj"
	-@erase "$(INTDIR)\MultiBuff.obj"
	-@erase "$(INTDIR)\Options.obj"
	-@erase "$(INTDIR)\PlayerApp.obj"
	-@erase "$(INTDIR)\PlayListDlgPPC.obj"
	-@erase "$(INTDIR)\PpcDisplay.obj"
	-@erase "$(INTDIR)\PpcMainWnd.obj"
	-@erase "$(INTDIR)\PpcOptions.obj"
	-@erase "$(INTDIR)\PpcPlayerApp.obj"
	-@erase "$(INTDIR)\PpcSkin.obj"
	-@erase "$(INTDIR)\Skin.obj"
	-@erase "$(INTDIR)\SmallSlider.obj"
	-@erase "..\..\bin\eng\WinCE_PPC2\ARMV4Rel64\GSPlayer2.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

RSC=rc.exe
RSC_PROJ=/l 0x411 /fo"$(INTDIR)\GSPlayer2e.res" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r 
CPP=clarm.exe
CPP_PROJ=/nologo /W3 /Oxt /Ob2 /I "./" /I "../" /I "../../include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /D "_WIN32_WCE_PPC" /Fp"$(INTDIR)\GSPlayer2e.pch" /YX /Fo"$(INTDIR)\\" /M$(CECrtMT) /c 

.c{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(INTDIR)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\GSPlayer2e.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=commctrl.lib coredll.lib aygshell.lib winsock.lib ../../lib/ARMV4Rel64/libmad.lib ../../lib/ARMV4Rel/libovd.lib ../../lib/ARMV4Rel/maplay.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /incremental:no /pdb:"$(OUTDIR)\GSPlayer2.pdb" /nodefaultlib:"$(CENoDefaultLib)" /out:"../../bin/eng/WinCE_PPC2/ARMV4Rel64/GSPlayer2.exe" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM 
LINK32_OBJS= \
	"$(INTDIR)\EffectDlgPPC.obj" \
	"$(INTDIR)\EffectDlgSave.obj" \
	"$(INTDIR)\FolderDlg.obj" \
	"$(INTDIR)\GSPlayer2.obj" \
	"$(INTDIR)\MainWnd.obj" \
	"$(INTDIR)\MainWndCmd.obj" \
	"$(INTDIR)\MainWndCtrl.obj" \
	"$(INTDIR)\MainWndPls.obj" \
	"$(INTDIR)\MultiBuff.obj" \
	"$(INTDIR)\Options.obj" \
	"$(INTDIR)\PlayerApp.obj" \
	"$(INTDIR)\PlayListDlgPPC.obj" \
	"$(INTDIR)\PpcDisplay.obj" \
	"$(INTDIR)\PpcMainWnd.obj" \
	"$(INTDIR)\PpcOptions.obj" \
	"$(INTDIR)\PpcPlayerApp.obj" \
	"$(INTDIR)\PpcSkin.obj" \
	"$(INTDIR)\Skin.obj" \
	"$(INTDIR)\SmallSlider.obj" \
	"$(INTDIR)\GSPlayer2e.res" \
	"$(INTDIR)\mt19937ar.obj"

"..\..\bin\eng\WinCE_PPC2\ARMV4Rel64\GSPlayer2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 


!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("GSPlayer2e.dep")
!INCLUDE "GSPlayer2e.dep"
!ELSE 
!MESSAGE Warning: cannot find "GSPlayer2e.dep"
!ENDIF 
!ENDIF 


!IF "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release" || "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug" || "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale" || "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"
SOURCE=.\EffectDlgPPC.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\EffectDlgPPC.obj"	"$(INTDIR)\EffectDlgPPC.sbr" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\EffectDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=..\EffectDlgSave.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\EffectDlgSave.obj"	"$(INTDIR)\EffectDlgSave.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\EffectDlgSave.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\FolderDlg.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\FolderDlg.obj"	"$(INTDIR)\FolderDlg.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\FolderDlg.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\GSPlayer2.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\GSPlayer2.obj"	"$(INTDIR)\GSPlayer2.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\GSPlayer2.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=.\GSPlayer2e.rc

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\GSPlayer2e.res" : $(SOURCE) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\MainWnd.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\MainWnd.obj"	"$(INTDIR)\MainWnd.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\MainWnd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\MainWndCmd.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\MainWndCmd.obj"	"$(INTDIR)\MainWndCmd.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\MainWndCmd.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\MainWndCtrl.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\MainWndCtrl.obj"	"$(INTDIR)\MainWndCtrl.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\MainWndCtrl.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\MainWndPls.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\MainWndPls.obj"	"$(INTDIR)\MainWndPls.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\MainWndPls.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\mt19937ar.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\mt19937ar.obj"	"$(INTDIR)\mt19937ar.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\mt19937ar.obj" : $(SOURCE) "$(INTDIR)"
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!ENDIF 

SOURCE=..\MultiBuff.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

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"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\MultiBuff.obj"	"$(INTDIR)\MultiBuff.sbr" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\MultiBuff.obj" : $(SOURCE) "$(INTDIR)"
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!ENDIF 

SOURCE=..\Options.cpp

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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
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"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\Options.obj"	"$(INTDIR)\Options.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\Options.obj" : $(SOURCE) "$(INTDIR)"
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!ENDIF 

SOURCE=..\PlayerApp.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\PlayerApp.obj"	"$(INTDIR)\PlayerApp.sbr" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\PlayerApp.obj" : $(SOURCE) "$(INTDIR)"
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!ENDIF 

SOURCE=.\PlayListDlgPPC.cpp

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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

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"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


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"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\PlayListDlgPPC.obj"	"$(INTDIR)\PlayListDlgPPC.sbr" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


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"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\PlayListDlgPPC.obj" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\PpcDisplay.cpp

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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

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"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\PpcDisplay.obj"	"$(INTDIR)\PpcDisplay.sbr" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


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"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


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"$(INTDIR)\PpcDisplay.obj" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\PpcMainWnd.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

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"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\PpcMainWnd.obj"	"$(INTDIR)\PpcMainWnd.sbr" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


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"$(INTDIR)\PpcMainWnd.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


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!ENDIF 

SOURCE=.\PpcOptions.cpp

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!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\PpcOptions.obj"	"$(INTDIR)\PpcOptions.sbr" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\PpcOptions.obj" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\PpcPlayerApp.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\PpcPlayerApp.obj"	"$(INTDIR)\PpcPlayerApp.sbr" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\PpcPlayerApp.obj" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=.\PpcSkin.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\PpcSkin.obj"	"$(INTDIR)\PpcSkin.sbr" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\PpcSkin.obj" : $(SOURCE) "$(INTDIR)"


!ENDIF 

SOURCE=..\Skin.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\Skin.obj"	"$(INTDIR)\Skin.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\Skin.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 

SOURCE=..\SmallSlider.cpp

!IF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE MIPS) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Release"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH4) Debug"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Release"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE SH3) Debug"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARM) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE CEF) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Release"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86) Debug"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Release"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE x86em) Debug"

!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Debug"


"$(INTDIR)\SmallSlider.obj"	"$(INTDIR)\SmallSlider.sbr" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Release"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE emulator) Debug"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) ReleaseXScale"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "GSPlayer2e - Win32 (WCE ARMV4) Release64"


"$(INTDIR)\SmallSlider.obj" : $(SOURCE) "$(INTDIR)"
	$(CPP) $(CPP_PROJ) $(SOURCE)


!ENDIF 


!ENDIF 

